Knowledge (Skill) (Midnight)
Knowledge (the planes) and Knowledge (religion) are not used on Aryth. The other planes have been vacant for too long for knowledge to have been passed down about them—they exist now only in legend. Likewise, there is no god other than Izrador, and even his divinity is questioned by the majority of Eredane’s population. All that exists is the Shadow in the North, his legates, and his armies, and knowledge of them is far more useful and important to the denizens of the conquered lands. The following are new Knowledge skills in MIDNIGHT.
- History (the Old Gods)
- Local (Central Erenland, Endless Ocean, Erethor, Northern Marches, Northlands, Kaladrun Mountains, Icewall Mountains, Pale Ocean White Desert and Island of Asmadar, Sea of Pelluria, Southern Erenland)
- Shadow (legates and their magic, the Order of Shadow, the armies and generals of Izrador, religious practices and worship of Izrador, black mirrors)
- Spirits (elementals, true fey, outsiders, undead, the Lost, the Eternal, the Whisper)
- Synergy
- If you have 5 or more ranks in Knowledge (local), you get a +2 synergy bonus on Knowledge (Shadow) checks to determine information about the local military or religious organization and their notable figures. If you have 5 or more ranks in Knowledge (nature), you get a +2 synergy bonus on Knowledge (spirits) checks. The two worlds have grown closer in essence in the millennia since the Sundering. If you have 5 or more ranks in Knowledge (spirits), you get a +2 synergy bonus on Knowledge (nature) checks. The two worlds have grown closer in essence in the millennia since the Sundering.